UK based developer Rebellion are breathing new life into the Battlezone franchise with their VR reboot of the 80's Atari arcade classic.

Those old enough to remember the original arcade version are sure to have fond memories of the wire-frame vector graphics and arcade cabinet with periscope that helped make it a classic.

From the ashes of the VR headset once known as InfinitEye rises StarVR, This new entry into the VR market from Starbreeze Studios is shaping up to be a hot contender for best new VR HMD of E3 2015.

Sporting an ultra wide 210 degree Horizontal x 130-degree Vertical FOV this new kid on the Virtual block boast some impressive specs including Dual 5.5" Quad HD Displays and 360° Sub millimeter Optical Tracking with Real-time 6 Degrees of Freedom.

Oculus VR are always on the hunt for the greatest minds in VR tech and with the recent acquisition of Surreal Vision their pool of talent continues to grow.

Originally founded in the UK by Dr. Renato F.Salas-Moreno, Dr. Richard Newcombe and Dr. Steven Lovegrove Surreal Vision specializes in computer vision and image capture technology with real-time geometric and semantic scene reconstruction.

Another contender for the VR crown has entered the ring with the FOVE; the World's First Eye Tracking Virtual Reality Headset has received huge community support reaching it's $250,000 kick starter goal in just 72 hours.

The huge show of interest in the FOVE comes as no surprise as it's unique Eye Tracking technology promises to bring an extra element to the VR experience that has been so far overlooked by its competitors.

Virtual Reality technology has been progressing at a staggering rate in recent years, with the HTC Vive set for release in Q4 2015 and Oculus rift in Q1 2016 the primary focus has been on consumer grade home VR experiences.

The Void is set to change that focus by building "Virtual Entertainment Centers (VECs)" that will bring people together and allow them to experience multi-player VR in a way like never before.

Most recent developments in VR tech have been focused on the visual and audio requirements of Virtual Reality. But to be truly immersed in a virtual world it will require us to involve more senses than just sight/sound and that's exactly what the FEELREAL VR mask promises to deliver.

"You don’t need to be a pilot to feel the wind, or a surfer to catch a whiff of salt and seaweed. You don’t need to be near a volcano to experience its heat. All you need is FEELREAL to sense and smell any virtual world you want."

The FEELREAL multisensory mask is designed to clip on to your existing VR headset (Oculus Rift, Samsung Gear VR, Sony Morpheus or Zeiss VR One) and aims to increase immersion by releasing smells as well as using micro coolers to simulate the effects of wind, micro heaters for hot air, an ionizing system to produce mist and two vibro engines with adjustable levels of vibration.

Have you ever thought of trying your hand at Mobile VR development ?

If so, now would be a good time to start with Oculus 2015 Mobile Jam officially kicking off today.

With well over $1 Million in available prizes that are split into 2 different categories (VR games & VR apps/experiences). I expect there will be a huge amount of interest from the existing VR development community as well as new developers vying for a slice of that sweet $1 Million pie.

Los Angeles based cloud rendering company OTOY demonstrated the worlds first light field capture of a real world environment yesterday at FMX 2015 in Stuttgart Germany.

Their light field technology allows the capture of real world environments that can be used to produce an accurate and photo realistic scene that can be then viewed in virtual reality.

Announced earlier today on the Gear VR subreddit /r/gearvr the Gear VR store is finally open for Worldwide Commerce.

Only a handful of games are currently available for purchase but hopefully we'll see a lot more content added in the coming weeks with the launch of the Gear VR for Galaxy S6.

Announced at the Mobile World Congress in Barcelona on March 1st the Vive is a collaboration between Valve and HTC that promises to bring mass-market virtual reality one step closer.  Using Valve’s Steam VR tracking and input technologies with HTC's manufacturing power this new entry into the VR market could be the first to truly give Oculus a run for their money.

With all the recent interest in VR/AR it's no surprise that tech giant Microsoft are also throwing their hat into the ring with the "The Microsoft HoloLens" headset.

"Microsoft HoloLens is the first fully untethered, see-through holographic computer. It enables high-definition holograms to come to life in your world, seamlessly integrating with your physical places, spaces, and things." 

The Microsoft HoloLens is a AR (Augmented Reality) device,  unlike the other major players such as the Oculus Rift and HTC Vive which are VR (Virtual Reality).

Wearality sky is not so much a VR headset but rather a pair of 3D glasses for your Smartphone. It doesn’t include any additional sensors and will use those already built into your mobile device for head tracking but it does have one major drawcard, a 150 Degree field of view.

With VR's recent resurgence we've seen a huge amount of mobile phone viewers and VR headsets hit the market and all of them have had one thing in common, a field of view of 100 degrees or less. This limited FOV gives the impression that you are looking through a pair of ski goggles or through a window rather than being immersed in a virtual world.

Finally the paid GearVR store has gone live and the ability to purchase full games/apps is here but only if you live in the US. No official dates have been given for release in other countries but hopefully it wont be too far away.

We'll provide a full rundown of all the paid games/apps when the full store becomes available in Australia.